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Explore this simulation →Simulate
Choose a sport and a date, then open the event’s report. 14 of 15 events on this slate have a simulation report ready; every other state says exactly what it is.
MLB15 events
Premier League0 events
No Premier League fixtures on this date.
UFC0 events
No UFC card on this date.
NFL0 events
No NFL games on this date.
NBA0 events
Off-season · schedules return with the new season. Browse schedules →
How to read a simulationpaper-only · educational
- Market-implied
- A read taken straight from the de-vigged betting line — not a simulation.For soccer and full-game markets we show the market's own probability (vig removed). It is labelled 'market-implied' precisely because it is NOT an independent model or a run-count simulation.
- Simulation
- A seeded Monte-Carlo run over the published inputs (e.g. 10,000 runs).For MLB player props we sample the published projections thousands of times to get a distribution. The run count is read from the artifact, never hardcoded. Our internal FULL-GAME sim is market-anchored (its point estimates equal the market by construction) — it is not an independent edge over the line.
- Model %
- Our model's estimated chance the outcome happens.The probability our model assigns to a result (e.g. a batter getting a hit). It comes from the model's inputs, not from the sportsbook. Shown only where a real model artifact backs it — never invented.
- Paper-only
- Everything here is educational tracking with $0 real money at stake.GameTime Picks places no real bets. Products, cards, and the bankroll are paper: results are tracked transparently to test the model. Nothing on the site is a wager or betting advice.
Simulation Explorer
Sep 6 slate · 2026-09-06 · outcomes and player impactATL wins 51% of simulations.
Most common outcome: ATL 2 – PHI 3 (390 / 10,000 simulations).
This matchup is relatively close: 32% of simulations finish within one run.
Biggest player factor: Bryce Harper OVER 0.5 Hits — 7,870 / 10,000 simulations.
BOS wins 54% of simulations.
Most common outcome: BOS 3 – BAL 4 (380 / 10,000 simulations).
This matchup is relatively close: 32% of simulations finish within one run.
Biggest player factor: Coby Mayo OVER 0.5 Hits + Runs + RBIs — 8,050 / 10,000 simulations.
PIT wins 61% of simulations.
Most common outcome: LAA 2 – PIT 3 (400 / 10,000 simulations).
This matchup is relatively close: 31% of simulations finish within one run.
Biggest player factor: Wade Meckler OVER 0.5 Hits + Runs + RBIs — 8,080 / 10,000 simulations.
CHC wins 70% of simulations.
Most common outcome: CHC 3 – MIA 4 (250 / 10,000 simulations).
25% of simulations finish within one run.
Biggest player factor: Javier Sanoja OVER 0.5 Hits — 7,730 / 10,000 simulations.
CLE wins 52% of simulations.
Most common outcome: DET 1 – CLE 2 (470 / 10,000 simulations).
This matchup is relatively close: 35% of simulations finish within one run.
Biggest player factor: Riley Greene OVER 0.5 Hits + Runs + RBIs — 7,880 / 10,000 simulations.
NYM wins 51% of simulations.
Most common outcome: SF 2 – NYM 3 (420 / 10,000 simulations).
This matchup is relatively close: 34% of simulations finish within one run.
Biggest player factor: Rafael Devers OVER 0.5 Hits — 8,120 / 10,000 simulations.
AZ wins 53% of simulations.
Most common outcome: AZ 2 – HOU 3 (400 / 10,000 simulations).
This matchup is relatively close: 33% of simulations finish within one run.
Biggest player factor: Ketel Marte OVER 0.5 Hits — 7,400 / 10,000 simulations.
TOR wins 57% of simulations.
Most common outcome: TOR 1 – KC 2 (340 / 10,000 simulations).
This matchup is relatively close: 31% of simulations finish within one run.
Biggest player factor: Randy Dobnak OVER 2.5 Strikeouts — 8,780 / 10,000 simulations.
TEX wins 54% of simulations.
Most common outcome: TB 2 – TEX 3 (420 / 10,000 simulations).
This matchup is relatively close: 33% of simulations finish within one run.
Biggest player factor: Cody Freeman OVER 0.5 Hits + Runs + RBIs — 7,480 / 10,000 simulations.
COL wins 60% of simulations.
Most common outcome: STL 2 – COL 3 (400 / 10,000 simulations).
This matchup is relatively close: 31% of simulations finish within one run.
Biggest player factor: Bryan Torres UNDER 1.5 Hits — 8,050 / 10,000 simulations.
ATH wins 57% of simulations.
Most common outcome: ATH 2 – SEA 3 (340 / 10,000 simulations).
30% of simulations finish within one run.
Biggest player factor: Zack Gelof OVER 0.5 Hits — 7,430 / 10,000 simulations.
SD wins 51% of simulations.
Most common outcome: NYY 3 – SD 4 (370 / 10,000 simulations).
This matchup is relatively close: 32% of simulations finish within one run.
Biggest player factor: Ben Rice OVER 0.5 Hits — 8,040 / 10,000 simulations.
MIN wins 66% of simulations.
Most common outcome: MIN 2 – CWS 3 (300 / 10,000 simulations).
27% of simulations finish within one run.
Biggest player factor: Josh Bell OVER 1.5 Hits + Runs + RBIs — 6,780 / 10,000 simulations.
LAD wins 52% of simulations.
Most common outcome: WSH 2 – LAD 3 (440 / 10,000 simulations).
This matchup is relatively close: 33% of simulations finish within one run.
Biggest player factor: Jacob Young OVER 0.5 Hits + Runs + RBIs — 7,440 / 10,000 simulations.
Frequencies are the share of simulated games an outcome occurred in. Predictions are the simulation’s directional read — not a bet, and not a claim to out-perform the book.
What we simulate — and what we don’t (yet)
Every market we cover, plus the ones we don’t — with the exact reason (provider feed, settlement, or validation). We never show a market we can’t back with real data.
De-vigged sportsbook moneyline. Settled from the official box score.
De-vigged run line. Settled from the official final score.
De-vigged total. Settled from the official final score.
Strikeouts / hits / total bases projected from game logs vs the line; a 10,000-run prop sim is shown only where the artifact exists. Settled from the official box score.
Full-game outcomes are currently MARKET-IMPLIED (from the de-vigged lines), not an independent score simulation. An independent, backtested sim is on the roadmap — not claimed until validated.
Team totals can be read from odds but are not yet settlement-validated, so they stay out of product cards until grading is proven.
Settlement: pending · needs: Odds API team-total lines, team-total settlement source
First-5-innings markets are planned; they need the F5 line feed and inning-level settlement.
Settlement: pending · needs: Odds API F5 lines, F5 settlement (linescore innings 1-5)
10,000 simulations of the final score per game. Early model: on a season it had never seen it picked winners no better than a coin flip, so win percentages stay near even and it is never presented as sharper than the sportsbook price.
Read from the same simulation as the projected score, so the two can never disagree. Experimental — never a validated pick.
Median and likely range from the same 10,000 runs, shown beside the sportsbook total for context.
The books' own moneyline, spread and total with the margin removed, captured before kickoff and attributed. Not a GameTimePicks prediction.
The scoring model is calibrated, but nobody publishes preseason playing time and the books offer no touchdown market for these games — so it appears as a watchlist, never a card.
Settlement: pending · needs: current role evidence, an offered touchdown market
Withheld: no source publishes who dresses for a preseason game or how much they play, so a projection would be invented rather than measured.
Settlement: pending · needs: event-bound player availability, an offered player market
De-vigged 90-minute 3-way. Market-implied read (not an independent soccer sim). Settled on the 90' result (ET/pens do not count for 90' markets).
Derived from the de-vigged 3-way. Settled on the 90' result.
Derived from the de-vigged 3-way. Settled on the 90' result.
De-vigged goal total where odds exist. Settled on the 90' score.
De-vigged BTTS where odds exist. Settled on the 90' score.
Shown as a market read where odds exist; full product eligibility needs AH push/half-win settlement.
Settlement: pending · needs: Odds API AH lines, AH settlement (push/half-win)
LIVE as a market-implied read from real Odds API prices. Grading is built + validated deterministically on real finished-match data, but LIVE settlement is blocked — the API-Football key is a free plan with no 2026-season stats. Educational only; never in a product card until settlement runs.
Settlement: unsupported · needs: paid API-Football plan (2026 season access), lineup confirmation
LIVE as a market-implied read from real Odds API prices. Deterministic grading is built + validated on real finished-match stats; LIVE settlement is blocked by the free API-Football plan (no 2026-season access). Educational only; never product-eligible until settlement runs.
Settlement: unsupported · needs: paid API-Football plan (2026 season access), lineup confirmation
Not offered — needs a set-piece/discipline feed + settlement. On the roadmap.
Settlement: unsupported · needs: Corners/cards odds provider, match-event settlement source
Not offered — a market-implied read can't price a full scoreline grid honestly without a real model + odds.
Settlement: unsupported · needs: Correct-score odds, independent scoreline model
Market-implied winner read where odds exist. EXPERIMENTAL — excluded from Bank Builder / Moonshot until the model clears its validation threshold.
Settlement: pending · needs: Odds API MMA moneyline
An experimental fighter-data read, NOT odds-backed. Shown for education only; not a priced market and never in a product card.
Settlement: unsupported · needs: Method odds feed, fighter finish/decision data
Not offered — needs a round/distance odds feed. Never faked.
Settlement: unsupported · needs: Round & distance odds feed, round-level settlement
9 supported · 5 need a provider/build · settlement-blocked + experimental markets are never in Bank Builder / Moonshot.
