Tennessee Titans at Cincinnati Bengals
Game Simulation · Simulation V2 · 10,000 coherent game paths
Game Simulation · Simulation V2 · how to read this page
Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.
This is a Game Simulation from a separate engine, not the Official Forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.
Official Forecast · Game Time Forecast · separate from this simulation
TEN 18 — 28 CIN · win chance TEN 16.1% · CIN 81.8% · total 46
A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.
Game outcome · Simulation V2
Score distribution
Each team's score
| Team | Low (10th) | Median | High (90th) | Average |
|---|---|---|---|---|
| TEN | 7 | 17 | 30 | 18.11 |
| CIN | 16 | 27 | 41 | 28.03 |
Quarters and halves
From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.
| Period | TEN median (80%) | CIN median (80%) | Both teams (80%) | TEN wins it | CIN wins it | Level |
|---|---|---|---|---|---|---|
| Q1 | 3 (0–10) | 7 (0–14) | 10 (3–17) | 29.0% | 53.5% | 17.5% |
| Q2 | 6 (0–13) | 7 (0–15) | 13 (6–23) | 28.8% | 58.8% | 12.4% |
| Q3 | 3 (0–10) | 7 (0–14) | 10 (3–18) | 27.2% | 55.1% | 17.7% |
| Q4 | 3 (0–10) | 7 (0–14) | 11 (3–21) | 28.5% | 55.5% | 16.0% |
| 1st half | 9 (0–17) | 14 (6–24) | 24 (13–36) | 28.1% | 65.7% | 6.2% |
| 2nd half | 7 (0–17) | 13 (6–23) | 21 (10–34) | 26.7% | 65.7% | 7.6% |
Team box · median (80% range)
| Stat | TEN | CIN |
|---|---|---|
| Drives | 11 (9–13) | 11 (9–13) |
| Plays | 61 (48–74) | 64 (52–76) |
| Pass attempts | 34 (26–44) | 32 (24–42) |
| Completions | 23 (16–30) | 23 (16–30) |
| Passing yards | 197 (115–293) | 231 (145–329) |
| Passing TDs | 1 (0–3) | 2 (0–4) |
| Interceptions | 1 (0–2) | 0 (0–2) |
| Sacks taken | 2 (0–4) | 2 (0–4) |
| Rush attempts | 23 (16–32) | 28 (20–37) |
| Rushing yards | 106 (50–182) | 128 (65–214) |
| Rushing TDs | 1 (0–2) | 1 (0–2) |
| Field goals made | 1 (0–3) | 2 (0–3) |
Touchdowns per team
| Touchdowns | 0 | 1 | 2 | 3 | 4 | 5+ |
|---|---|---|---|---|---|---|
| TEN | 12.3% | 29.0% | 30.2% | 18.9% | 7.3% | 2.3% |
| CIN | 2.2% | 11.1% | 22.9% | 27.4% | 21.3% | 15.1% |
Players · median (80% range)
Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.
TEN passing
| Player | Attempts | Completions | Yards | TDs (avg) | INTs (avg) |
|---|---|---|---|---|---|
| Cam Ward QB | 31 (23–40) | 20 (14–28) | 176 (99–266) | 1.1 | 1.0 |
TEN rushing
| Player | Carries | Yards | Rush TDs (avg) |
|---|---|---|---|
| Tony Pollard RB | 13 (8–19) | 58 (21–115) | 0.4 |
| Cam Ward QB | 3 (1–6) | 13 (1–43) | 0.1 |
| Tyjae Spears RB | 2 (1–5) | 6 (0–29) | 0.1 |
| Nicholas Singleton RB | 2 (0–4) | 4 (0–25) | 0.1 |
TEN receiving
| Player | Targets | Catches | Yards | Rec TDs (avg) |
|---|---|---|---|---|
| Carnell Tate WR | 8 (4–12) | 5 (2–9) | 45 (11–97) | 0.3 |
| Wan'Dale Robinson WR | 6 (3–10) | 4 (2–7) | 30 (5–74) | 0.2 |
| Elic Ayomanor WR | 4 (1–6) | 2 (0–4) | 15 (0–53) | 0.1 |
| Tyjae Spears RB | 3 (1–6) | 2 (1–5) | 12 (0–45) | 0.1 |
| Gunnar Helm TE | 3 (1–5) | 2 (0–4) | 11 (0–43) | 0.1 |
| Calvin Ridley WR | 2 (1–5) | 1 (0–3) | 9 (0–42) | 0.1 |
CIN passing
| Player | Attempts | Completions | Yards | TDs (avg) | INTs (avg) |
|---|---|---|---|---|---|
| Joe Burrow QB | 32 (24–42) | 23 (16–30) | 231 (145–329) | 1.9 | 0.5 |
CIN rushing
| Player | Carries | Yards | Rush TDs (avg) |
|---|---|---|---|
| Chase Brown RB | 15 (9–21) | 63 (25–123) | 0.6 |
| Samaje Perine RB | 6 (3–9) | 23 (4–62) | 0.3 |
| Joe Burrow QB | 5 (3–9) | 23 (5–61) | 0.2 |
| Tahj Brooks RB | 1 (0–3) | 2 (0–17) | 0.1 |
CIN receiving
| Player | Targets | Catches | Yards | Rec TDs (avg) |
|---|---|---|---|---|
| Tee Higgins WR | 7 (3–10) | 4 (2–8) | 48 (12–104) | 0.4 |
| Ja'Marr Chase WR | 7 (4–11) | 5 (2–8) | 48 (13–102) | 0.4 |
| Chase Brown RB | 4 (2–8) | 3 (1–6) | 24 (3–64) | 0.3 |
| Mike Gesicki TE | 2 (1–5) | 2 (0–4) | 12 (0–48) | 0.2 |
| Dohnte Meyers WR | 2 (1–5) | 2 (0–4) | 12 (0–46) | 0.1 |
| Mitchell Tinsley WR | 2 (0–4) | 1 (0–3) | 8 (0–41) | 0.1 |
Touchdown scorers
Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.
| Player | Team | Anytime TD | 2+ TDs | First TD of the game |
|---|---|---|---|---|
| Chase Brown RB | CIN | 61.2% | 22.0% | 18.0% |
| Tony Pollard RB | TEN | 39.6% | 8.3% | 9.8% |
| Ja'Marr Chase WR | CIN | 36.1% | 7.1% | 9.4% |
| Tee Higgins WR | CIN | 33.4% | 5.8% | 8.2% |
| Samaje Perine RB | CIN | 27.6% | 4.1% | 7.3% |
| Carnell Tate WR | TEN | 24.3% | 3.0% | 5.3% |
| Wan'Dale Robinson WR | TEN | 21.1% | 1.9% | 4.1% |
| Tyjae Spears RB | TEN | 16.9% | 1.6% | 3.5% |
| Joe Burrow QB | CIN | 16.5% | 1.3% | 3.8% |
| Mike Gesicki TE | CIN | 14.5% | 1.2% | 3.3% |
| Dohnte Meyers WR | CIN | 14.5% | 0.8% | 3.2% |
| Mitchell Tinsley WR | CIN | 12.7% | 1.0% | 2.9% |
| Elic Ayomanor WR | TEN | 12.3% | 0.8% | 2.5% |
| Andrei Iosivas WR | CIN | 11.6% | 0.4% | 2.7% |
| Gunnar Helm TE | TEN | 9.8% | 0.3% | 1.8% |
| Drew Sample TE | CIN | 9.3% | 0.4% | 1.8% |
First touchdown by team: TEN 35.8% · CIN 63.8% · no offensive touchdown 0.4%. Defensive and special-teams touchdowns are not credited to a player.
Representative simulated games
Real runs from this batch, picked by a fixed rule and replayed exactly. Each is one possible game, not the forecast.
Representative simulation — not the forecast median like: TEN 18 – 28 CIN
By quarter: TEN 3 / 6 / 3 / 6 · CIN 0 / 14 / 7 / 7
| Qtr | Offense | Start (yds to goal) | Result | Plays | Yards | Score after (TEN–CIN) |
|---|---|---|---|---|---|---|
| 1 | CIN | 75 | turnover | 9 | 3 | 0–0 |
| 1 | TEN | 31 | fg | 9 | 18 | 3–0 |
| 1 | CIN | 35 | punt | 7 | -2 | 3–0 |
| 1 | TEN | 74 | punt | 4 | 24 | 3–0 |
| 2 | CIN | 78 | punt | 4 | 1 | 3–0 |
| 2 | TEN | 75 | fg | 4 | 35 | 6–0 |
| 2 | CIN | 78 | td | 4 | 78 | 6–7 |
| 2 | TEN | 72 | fg | 4 | 41 | 9–7 |
| 2 | CIN | 78 | td | 10 | 78 | 9–14 |
| 2 | TEN | 60 | punt | 6 | 5 | 9–14 |
| 3 | CIN | 75 | downs | 11 | 37 | 9–14 |
| 3 | TEN | 62 | fg | 6 | 36 | 12–14 |
| 3 | CIN | 67 | td | 2 | 67 | 12–21 |
| 3 | TEN | 69 | punt | 3 | 13 | 12–21 |
| 4 | CIN | 83 | turnover | 4 | 69 | 12–21 |
| 4 | TEN | 55 | td | 10 | 55 | 18–21 |
| 4 | CIN | 65 | td | 11 | 65 | 18–28 |
Representative simulation — not the forecast high scoring: TEN 27 – 36 CIN
By quarter: TEN 10 / 3 / 7 / 7 · CIN 13 / 7 / 7 / 9
| Qtr | Offense | Start (yds to goal) | Result | Plays | Yards | Score after (TEN–CIN) |
|---|---|---|---|---|---|---|
| 1 | CIN | 80 | td | 3 | 80 | 0–6 |
| 1 | TEN | 48 | fg | 4 | 4 | 3–6 |
| 1 | CIN | 65 | td | 8 | 65 | 3–13 |
| 1 | TEN | 82 | td | 7 | 82 | 10–13 |
| 1 | CIN | 70 | punt | 3 | -4 | 10–13 |
| 1 | TEN | 63 | fg | 11 | 37 | 13–13 |
| 2 | CIN | 69 | punt | 7 | 0 | 13–13 |
| 2 | TEN | 77 | punt | 5 | 5 | 13–13 |
| 2 | CIN | 66 | punt | 4 | 2 | 13–13 |
| 2 | TEN | 79 | punt | 3 | 6 | 13–13 |
| 2 | CIN | 67 | td | 10 | 67 | 13–20 |
| 2 | TEN | 81 | turnover | 10 | 11 | 13–20 |
| 3 | CIN | 1 | td | 1 | 1 | 13–27 |
| 3 | TEN | 74 | td | 8 | 74 | 20–27 |
| 3 | CIN | 60 | fg | 8 | 22 | 20–30 |
| 4 | TEN | 59 | td | 9 | 59 | 27–30 |
| 4 | CIN | 36 | td | 6 | 36 | 27–36 |
| 4 | TEN | 75 | punt | 3 | 25 | 27–36 |
| 4 | CIN | 62 | end half | 2 | -10 | 27–36 |
Representative simulation — not the forecast low scoring: TEN 10 – 20 CIN
By quarter: TEN 7 / 0 / 0 / 3 · CIN 3 / 0 / 7 / 10
| Qtr | Offense | Start (yds to goal) | Result | Plays | Yards | Score after (TEN–CIN) |
|---|---|---|---|---|---|---|
| 1 | TEN | 75 | td | 10 | 75 | 7–0 |
| 1 | CIN | 80 | fg | 6 | 61 | 7–3 |
| 1 | TEN | 77 | punt | 3 | 6 | 7–3 |
| 1 | CIN | 67 | punt | 3 | 3 | 7–3 |
| 1 | TEN | 70 | punt | 5 | 29 | 7–3 |
| 1 | CIN | 99 | punt | 3 | 17 | 7–3 |
| 2 | TEN | 67 | turnover | 7 | 7 | 7–3 |
| 2 | CIN | 48 | turnover | 9 | 33 | 7–3 |
| 2 | TEN | 85 | punt | 6 | 25 | 7–3 |
| 2 | CIN | 65 | end half | 9 | 20 | 7–3 |
| 2 | CIN | 65 | punt | 3 | 19 | 7–3 |
| 3 | TEN | 99 | punt | 6 | 8 | 7–3 |
| 3 | CIN | 51 | td | 10 | 51 | 7–10 |
| 3 | TEN | 65 | fg | 12 | 38 | 10–10 |
| 4 | CIN | 84 | td | 3 | 84 | 10–17 |
| 4 | TEN | 60 | downs | 5 | 36 | 10–17 |
| 4 | CIN | 76 | fg | 9 | 60 | 10–20 |
| 4 | TEN | 74 | downs | 9 | 11 | 10–20 |
| 4 | CIN | 37 | end half | 1 | -1 | 10–20 |
Technical detailsEngine version, run checks, timestamps, seed and receipt id.
Provenance
| Engine | nfl-drive-sim-v2 2.0.0-shadow |
|---|---|
| Status | Game Simulation · not promoted · not the Official Forecast · feeds no pick or product |
| Runs | 10,000 · incoherent runs 0 of 10,000 |
| Generated | Oct 27, 8:18 PM ET · before kickoff Nov 1, 1:00 PM ET |
| Seed | af4f9d9a · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash) |
| Team strength | forecast receipt total.median 46 / margin.median 10 (nfl-regular-season-public-v1@v2) · calibrated means CIN 28.12 / TEN 18.01 |
| Availability | injuries as of Oct 27, 8:16 PM ET · rosters as of Oct 27, 8:16 PM ET |
| Market | Not used as an input |
| Receipt | nfl-sim-v2:401873031:0262890c751010e0 |
Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.
