Skip to main content
Educational analyticsNot betting advice · research use only.
GameTime Picks

NFL · MIN @ DET · Simulation

Minnesota Vikings at Detroit Lions

Game Simulation · Simulation V2 · 10,000 coherent game paths

Game Simulation · Simulation V2 · how to read this page

Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.

This is a Game Simulation from a separate engine, not the Official Forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.

Official Forecast · Game Time Forecast · separate from this simulation

MIN 20 — 24 DET · win chance MIN 40.3% · DET 56.9% · total 44

A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.

Game outcome · Simulation V2

37.9%MIN win in the simulated games
61.8%DET win in the simulated games
0.4%tie after overtime
3.3%game goes to overtime
MIN 20 – 24 DETmedian score · averages 20.1 – 24.18
44median total · 80% of games 29–61
DET by 4median margin · 80% range: MIN by 14 to DET by 22
44.0%one-score game (decided by 8 or fewer)
9.3% · 6.2%decided by exactly 3 · by exactly 7

Score distribution

Final margin: DET points minus MIN points (below 0 means MIN won). Bars group 3 points; the solid bar holds the median (4). Range shown -45 to 54.
Final total points. Bars group 4 points; the solid bar holds the median (44). Range shown 4 to 96.

Each team's score

TeamLow (10th)MedianHigh (90th)Average
MIN9203220.1
DET13243724.18

Quarters and halves

From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.

PeriodMIN median (80%)DET median (80%)Both teams (80%)MIN wins itDET wins itLevel
Q13 (0–10)6 (0–13)10 (3–17)35.9%46.6%17.5%
Q26 (0–14)7 (0–14)13 (6–22)37.3%49.8%12.9%
Q33 (0–10)6 (0–11)9 (3–17)35.1%46.0%18.9%
Q46 (0–13)7 (0–14)10 (3–21)36.2%46.8%17.0%
1st half10 (3–20)13 (3–21)23 (12–34)38.4%55.1%6.5%
2nd half10 (0–17)10 (3–21)20 (10–33)37.8%53.9%8.3%

Team box · median (80% range)

StatMINDET
Drives11 (9–13)11 (9–13)
Plays62 (49–75)63 (51–76)
Pass attempts34 (25–44)33 (24–43)
Completions23 (16–31)22 (16–30)
Passing yards202 (120–296)213 (131–309)
Passing TDs1 (0–3)2 (0–3)
Interceptions1 (0–2)0 (0–2)
Sacks taken2 (0–4)2 (0–4)
Rush attempts25 (17–33)26 (18–36)
Rushing yards112 (53–191)120 (60–202)
Rushing TDs1 (0–2)1 (0–2)
Field goals made1 (0–3)2 (0–3)

Touchdowns per team

Touchdowns012345+
MIN9.2%25.4%31.1%21.7%9.4%3.3%
DET4.9%17.9%27.8%26.0%15.6%7.7%

Players · median (80% range)

Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.

MIN passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Kyler Murray QB34 (25–44)23 (16–31)202 (120–296)1.31.0

MIN rushing

PlayerCarriesYardsRush TDs (avg)
Aaron Jones Sr. RB9 (5–14)37 (11–86)0.3
Kyler Murray QB7 (3–11)29 (7–69)0.2
Jordan Mason RB7 (4–11)28 (6–69)0.2
Demond Claiborne RB1 (0–2)0 (0–12)0.0

MIN receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Justin Jefferson WR7 (4–11)5 (2–8)41 (9–91)0.3
T.J. Hockenson TE5 (2–9)4 (2–7)28 (5–72)0.2
Jordan Addison WR5 (2–9)3 (1–6)25 (2–68)0.2
Aaron Jones Sr. RB3 (1–6)2 (0–4)12 (0–44)0.1
Josh Oliver TE2 (1–5)2 (0–4)9 (0–42)0.1
Gavin Bartholomew TE2 (1–5)2 (0–3)9 (0–39)0.1

DET passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Jared Goff QB30 (22–39)20 (14–27)192 (114–283)1.50.6

DET rushing

PlayerCarriesYardsRush TDs (avg)
Jahmyr Gibbs RB18 (12–26)83 (35–151)0.7
Jared Goff QB3 (1–5)9 (0–33)0.1
Sione Vaki RB2 (0–4)3 (0–22)0.1
Amon-Ra St. Brown WR0 (0–1)0 (0–0)0.0

DET receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Amon-Ra St. Brown WR9 (5–14)6 (3–10)58 (19–116)0.5
Jameson Williams WR5 (3–9)3 (1–6)32 (4–79)0.3
Jahmyr Gibbs RB6 (3–9)4 (2–7)30 (5–75)0.3
Sam LaPorta TE5 (2–8)3 (1–6)27 (3–70)0.2
Isaac TeSlaa WR2 (1–5)1 (0–3)10 (0–44)0.1
Brock Wright TE1 (0–3)1 (0–2)1 (0–24)0.1

Touchdown scorers

Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.

PlayerTeamAnytime TD2+ TDsFirst TD of the game
Jahmyr Gibbs RBDET63.8%24.6%20.7%
Amon-Ra St. Brown WRDET39.1%8.0%10.4%
Aaron Jones Sr. RBMIN36.6%6.6%9.4%
Justin Jefferson WRMIN24.2%2.9%5.8%
Jordan Mason RBMIN23.7%2.6%5.8%
Jameson Williams WRDET23.5%2.4%5.6%
Sam LaPorta TEDET21.7%2.2%5.1%
T.J. Hockenson TEMIN20.6%1.8%4.7%
Jordan Addison WRMIN19.8%1.8%4.6%
Other / unallocated DET19.5%1.8%4.8%
Kyler Murray QBMIN15.6%1.2%3.5%
Isaac TeSlaa WRDET12.1%0.6%2.7%
Josh Oliver TEMIN9.8%0.5%2.1%
Gavin Bartholomew TEMIN9.2%0.4%2.3%
Sione Vaki RBDET8.3%0.3%2.0%
Jauan Jennings WRMIN6.6%0.1%1.4%

First touchdown by team: MIN 44.5% · DET 55.1% · no offensive touchdown 0.5%. Defensive and special-teams touchdowns are not credited to a player.

Representative simulated games

Real runs from this batch, picked by a fixed rule and replayed exactly. Each is one possible game, not the forecast.

Representative simulation — not the forecast median like: MIN 20 – 24 DET

By quarter: MIN 7 / 6 / 0 / 7 · DET 0 / 7 / 10 / 7

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (MIN–DET)
1MIN72td14727–0
1DET85punt4297–0
1MIN83downs5527–0
1DET74turnover2367–0
1MIN62turnover717–0
2DET39td4397–7
2MIN70fg74410–7
2DET78punt6-310–7
2MIN52turnover74810–7
2DET99punt4210–7
2MIN12fg8513–7
2DET73turnover16913–7
3MIN99opp td73113–14
3MIN74punt33713–14
3DET99fg57213–17
3MIN72punt33713–17
3DET99punt31713–17
3MIN23td72320–17
4DET65downs53420–17
4MIN69punt3-620–17
4DET75td137520–24
4MIN74fg miss145020–24
4DET58end half3020–24
Representative simulation — not the forecast high scoring: MIN 28 – 33 DET

By quarter: MIN 0 / 14 / 7 / 7 · DET 3 / 10 / 10 / 10

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (MIN–DET)
1DET69fg miss4280–0
1MIN41punt740–0
1DET96fg7650–3
1MIN69punt530–3
1DET93fg miss5280–3
1MIN27td4277–3
2DET61fg5537–6
2MIN72punt367–6
2DET80punt347–6
2MIN61opp td497–13
2MIN69td96914–13
2DET65punt63314–13
2MIN99end half1014–13
2MIN70fg miss83914–13
3DET56td25614–20
3MIN53punt6114–20
3DET48fg32114–23
3MIN69td106921–23
3DET69punt3-121–23
3MIN77downs56721–23
3DET90td59021–30
4MIN69td86928–30
4DET72punt3628–30
4MIN91punt41328–30
4DET24fg9-128–33
4MIN65turnover23128–33
4DET67punt3828–33
4MIN78end half106028–33
Representative simulation — not the forecast low scoring: MIN 12 – 16 DET

By quarter: MIN 6 / 0 / 3 / 3 · DET 3 / 0 / 3 / 10

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (MIN–DET)
1MIN71fg3223–0
1DET73turnover133–0
1MIN29fg766–0
1DET65fg13326–3
1MIN80punt4236–3
1DET78punt396–3
2MIN76punt396–3
2DET85turnover7736–3
2MIN82punt806–3
2DET65end half1-116–3
2DET65fg13396–6
3MIN69fg6369–6
3DET76downs4339–6
3MIN57fg73112–6
4DET44td74412–13
4MIN69punt3412–13
4DET46fg73012–16
4MIN72punt3612–16
4DET58end half22212–16
Technical detailsEngine version, run checks, timestamps, seed and receipt id.

Provenance

Enginenfl-drive-sim-v2 2.0.0-shadow
StatusGame Simulation · not promoted · not the Official Forecast · feeds no pick or product
Runs10,000 · incoherent runs 0 of 10,000
GeneratedOct 26, 8:17 PM ET · before kickoff Nov 1, 1:00 PM ET
Seed445bf3ea · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash)
Team strengthforecast receipt total.median 44 / margin.median 4 (nfl-regular-season-public-v1@v2) · calibrated means DET 23.96 / MIN 19.97
Availabilityinjuries as of Oct 26, 8:15 PM ET · rosters as of Oct 26, 8:15 PM ET
MarketNot used as an input
Receiptnfl-sim-v2:401873030:c2fd0383c09d840f

Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.