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Educational analyticsNot betting advice · research use only.
GameTime Picks

NFL · CAR @ PHI · Simulation

Carolina Panthers at Philadelphia Eagles

Simulation · experimental · 10,000 coherent game paths

Simulation V2 · experimental · how to read this page

Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.

This is a separate, experimental engine, not our main forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.

Game Time Forecast · our main model · separate from this simulation

CAR 18 — 26 PHI · win chance CAR 36.4% · PHI 60.9% · total 44

A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.

Game outcome · Simulation V2

31.5%CAR win in the simulated games
68.1%PHI win in the simulated games
0.4%tie after overtime
3.1%game goes to overtime
CAR 18 – 24 PHImedian score · averages 18.57 – 24.97
43median total · 80% of games 28–60
PHI by 7median margin · 80% range: CAR by 11 to PHI by 24
42.2%one-score game (decided by 8 or fewer)
8.2% · 6.3%decided by exactly 3 · by exactly 7

Score distribution

Final margin: PHI points minus CAR points (below 0 means CAR won). Bars group 3 points; the solid bar holds the median (7). Range shown -45 to 54.
Final total points. Bars group 4 points; the solid bar holds the median (43). Range shown 0 to 108.

Each team's score

TeamLow (10th)MedianHigh (90th)Average
CAR7183118.57
PHI13243824.97

Quarters and halves

From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.

PeriodCAR median (80%)PHI median (80%)Both teams (80%)CAR wins itPHI wins itLevel
Q13 (0–10)6 (0–13)9 (3–17)32.5%49.2%18.3%
Q26 (0–13)7 (0–14)13 (5–21)33.6%53.4%13.0%
Q33 (0–10)6 (0–13)9 (3–17)31.3%49.6%19.1%
Q43 (0–10)7 (0–14)10 (3–21)33.0%50.2%16.7%
1st half9 (0–17)13 (3–23)22 (12–34)34.0%59.1%6.8%
2nd half8 (0–17)12 (3–21)20 (10–33)33.0%58.9%8.1%

Team box · median (80% range)

StatCARPHI
Drives11 (9–13)11 (9–13)
Plays61 (49–75)63 (51–76)
Pass attempts34 (25–44)32 (24–42)
Completions23 (16–31)22 (15–29)
Passing yards198 (114–292)218 (134–316)
Passing TDs1 (0–3)2 (0–3)
Interceptions1 (0–2)0 (0–2)
Sacks taken2 (0–4)2 (0–4)
Rush attempts24 (16–33)27 (19–36)
Rushing yards105 (51–181)117 (57–198)
Rushing TDs1 (0–2)1 (0–2)
Field goals made1 (0–3)2 (0–3)

Touchdowns per team

Touchdowns012345+
CAR12.1%28.5%30.5%19.3%7.3%2.2%
PHI4.6%16.6%27.5%26.2%15.8%9.4%

Players · median (80% range)

Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.

CAR passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Bryce Young QB30 (22–40)21 (14–28)175 (98–265)1.11.0

CAR rushing

PlayerCarriesYardsRush TDs (avg)
Chuba Hubbard RB18 (12–25)78 (33–145)0.6
Bryce Young QB5 (2–8)19 (3–52)0.1

CAR receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Tetairoa McMillan WR8 (5–13)5 (3–9)46 (12–98)0.3
Jalen Coker WR6 (3–10)4 (2–8)34 (7–81)0.2
Darren Waller TE4 (2–7)3 (1–5)17 (0–55)0.1
Tommy Tremble TE3 (1–6)2 (0–4)11 (0–43)0.1
John Metchie III WR3 (1–5)2 (0–3)8 (0–38)0.1
Chuba Hubbard RB2 (0–4)2 (0–4)8 (0–36)0.1

PHI passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Tanner McKee QB32 (24–42)22 (15–29)218 (134–316)1.70.7

PHI rushing

PlayerCarriesYardsRush TDs (avg)
Dameon Pierce RB21 (14–29)84 (37–155)0.8
Tanner McKee QB4 (1–7)15 (1–48)0.1
Hollywood Brown WR2 (0–4)6 (0–30)0.1

PHI receiving

PlayerTargetsCatchesYardsRec TDs (avg)
DeVonta Smith WR8 (4–12)5 (3–9)52 (15–109)0.4
Dontayvion Wicks WR5 (2–9)3 (1–6)31 (4–80)0.3
Dallas Goedert TE5 (2–8)3 (1–6)28 (4–73)0.3
Makai Lemon WR4 (2–7)3 (1–5)22 (2–64)0.2
Darius Cooper WR3 (1–5)2 (0–3)12 (0–48)0.1
Dameon Pierce RB3 (1–5)2 (0–3)10 (0–44)0.1

Touchdown scorers

Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.

PlayerTeamAnytime TD2+ TDsFirst TD of the game
Dameon Pierce RBPHI62.8%23.6%21.2%
Chuba Hubbard RBCAR48.4%13.0%13.5%
DeVonta Smith WRPHI34.5%6.1%9.4%
Tetairoa McMillan WRCAR25.4%3.4%6.2%
Dallas Goedert TEPHI23.6%2.7%5.7%
Dontayvion Wicks WRPHI23.3%2.6%5.9%
Makai Lemon WRPHI20.6%2.3%5.4%
Jalen Coker WRCAR19.7%2.0%4.5%
Darren Waller TECAR13.0%1.0%3.1%
Darius Cooper WRPHI12.9%0.9%3.0%
Zach Ertz TEPHI11.8%0.6%2.7%
Tommy Tremble TECAR11.0%0.4%2.6%
Bryce Young QBCAR10.7%0.6%2.4%
John Metchie III WRCAR9.1%0.4%2.1%
Tanner McKee QBPHI8.8%0.4%2.1%
Ja'Tavion Sanders TECAR8.1%0.4%1.9%

First touchdown by team: CAR 40.4% · PHI 59.1% · no offensive touchdown 0.5%. Defensive and special-teams touchdowns are not credited to a player.

Representative simulated games

Real runs from this batch, picked by a fixed rule and replayed from their seed. Each is one possible game, not the forecast.

Representative simulation — not the forecast median like: CAR 18 – 25 PHI

By quarter: CAR 0 / 6 / 6 / 6 · PHI 7 / 8 / 7 / 3

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (CAR–PHI)
1PHI75punt360–0
1CAR69downs11140–0
1PHI45td11450–7
1CAR70fg miss7360–7
1PHI58punt4140–7
2CAR88punt3160–7
2PHI74td8740–15
2CAR65td7656–15
2PHI71punt3-46–15
2CAR63punt3316–15
2PHI99punt3386–15
2CAR82end half5-16–15
2CAR68td86812–15
3PHI73td47312–22
3CAR77punt62112–22
3PHI65turnover21212–22
3CAR47downs53912–22
3PHI92punt54712–22
4CAR96downs67212–22
4PHI76downs4412–22
4CAR33fg61815–22
4PHI72punt5915–22
4CAR94turnover35415–22
4PHI42fg82215–25
4CAR65fg103918–25
Representative simulation — not the forecast high scoring: CAR 27 – 34 PHI

By quarter: CAR 0 / 3 / 14 / 10 · PHI 7 / 10 / 7 / 10

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (CAR–PHI)
1CAR65punt6-10–0
1PHI70punt860–0
1CAR74punt3200–0
1PHI30td7300–7
1CAR70turnover1-170–7
1PHI44td10440–14
2CAR65punt5120–14
2PHI93punt380–14
2CAR43punt320–14
2PHI92turnover3260–14
2CAR45fg6283–14
2PHI65fg9413–17
2PHI74punt333–17
3CAR82td98210–17
3PHI72td37210–24
3CAR67turnover35210–24
3PHI85turnover33910–24
3CAR48td34817–24
3PHI63fg74217–27
4CAR61td76124–27
4PHI73punt4-124–27
4CAR84fg136127–27
4PHI64td66427–34
4CAR87downs44727–34
4PHI60end half3-127–34
Representative simulation — not the forecast low scoring: CAR 10 – 17 PHI

By quarter: CAR 0 / 3 / 7 / 0 · PHI 7 / 7 / 0 / 3

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (CAR–PHI)
1PHI65punt3230–0
1CAR99punt370–0
1PHI50td7500–7
1CAR67fg14663–7
2PHI72punt5-53–7
2CAR54punt3103–7
2PHI79punt3383–7
2CAR86punt3-53–7
2PHI67td8673–14
2CAR66turnover5313–14
2PHI69end half3113–14
2CAR73downs7143–14
3PHI41fg miss6163–14
3CAR57punt323–14
3PHI93punt3293–14
3CAR9td4910–14
3PHI75punt3010–14
3CAR60turnover8310–14
4PHI23fg41410–17
4CAR74downs111410–17
4PHI30end half1910–17

Provenance

Enginenfl-drive-sim-v2 2.0.0-shadow
StatusResearch only · experimental · not promoted · not our main forecast
Runs10,000 · incoherent runs 0 of 10,000
Generated2026-10-17 14:24 UTC · before kickoff 2026-10-18 17:00 UTC
Seed862e3cb6 · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash)
Team strengthforecast receipt total.median 44 / margin.median 7 (nfl-regular-season-public-v1@v2) · calibrated means PHI 25.44 / CAR 18.47
Availabilityinjuries@2026-10-17T12:56:31Z+rosters@2026-10-17T12:56:31Z
MarketNot used as an input
Receiptnfl-sim-v2:401872998:81a7148b0c90afbf

Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.