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Educational analyticsNot betting advice · research use only.
GameTime Picks

NFL · BAL @ CLE · Simulation

Baltimore Ravens at Cleveland Browns

Simulation · experimental · 10,000 coherent game paths

Simulation V2 · experimental · how to read this page

Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.

This is a separate, experimental engine, not our main forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.

Game Time Forecast · our main model · separate from this simulation

BAL 23 — 20 CLE · win chance BAL 61.9% · CLE 35.0% · total 43

A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.

Game outcome · Simulation V2

58.0%BAL win in the simulated games
41.6%CLE win in the simulated games
0.4%tie after overtime
3.4%game goes to overtime
BAL 23 – 20 CLEmedian score · averages 23.18 – 20.37
43median total · 80% of games 27–60
BAL by 3median margin · 80% range: BAL by 20 to CLE by 15
43.9%one-score game (decided by 8 or fewer)
8.6% · 6.7%decided by exactly 3 · by exactly 7

Score distribution

Final margin: CLE points minus BAL points (below 0 means BAL won). Bars group 3 points; the solid bar holds the median (-3). Range shown -60 to 48.
Final total points. Bars group 4 points; the solid bar holds the median (43). Range shown 4 to 108.

Each team's score

TeamLow (10th)MedianHigh (90th)Average
BAL10233623.18
CLE9203320.37

Quarters and halves

From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.

PeriodBAL median (80%)CLE median (80%)Both teams (80%)BAL wins itCLE wins itLevel
Q16 (0–10)3 (0–10)10 (3–17)44.3%37.2%18.5%
Q27 (0–14)6 (0–14)13 (5–21)47.9%39.5%12.6%
Q36 (0–10)3 (0–10)9 (3–17)44.1%36.2%19.7%
Q47 (0–14)6 (0–13)10 (3–21)46.2%37.1%16.8%
1st half11 (3–21)10 (3–20)22 (12–34)52.4%40.6%7.0%
2nd half10 (3–20)10 (0–18)20 (10–33)51.9%39.8%8.3%

Team box · median (80% range)

StatBALCLE
Drives11 (9–13)11 (9–13)
Plays63 (50–76)62 (50–75)
Pass attempts33 (24–43)34 (25–44)
Completions23 (17–31)22 (15–29)
Passing yards211 (130–308)204 (120–299)
Passing TDs1 (0–3)1 (0–3)
Interceptions1 (0–2)1 (0–2)
Sacks taken2 (0–4)2 (0–4)
Rush attempts26 (18–35)25 (17–34)
Rushing yards117 (57–197)110 (53–189)
Rushing TDs1 (0–2)1 (0–2)
Field goals made2 (0–3)1 (0–3)

Touchdowns per team

Touchdowns012345+
BAL5.9%19.5%29.7%25.4%13.0%6.6%
CLE9.7%24.3%30.7%22.1%9.5%3.7%

Players · median (80% range)

Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.

BAL passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Tyler Huntley QB33 (24–43)23 (17–31)211 (130–308)1.50.8

BAL rushing

PlayerCarriesYardsRush TDs (avg)
Derrick Henry RB18 (11–25)75 (31–140)0.6
Tyler Huntley QB5 (2–8)18 (3–51)0.1
Justice Hill RB2 (1–5)8 (0–33)0.1
Zay Flowers WR0 (0–1)0 (0–6)0.0

BAL receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Zay Flowers WR10 (6–15)7 (4–12)70 (26–131)0.5
Mark Andrews TE7 (4–11)5 (2–8)37 (9–83)0.3
Rashod Bateman WR5 (2–8)3 (1–6)27 (3–71)0.2
Justice Hill RB2 (1–5)2 (0–4)9 (0–38)0.1
Devontez Walker WR2 (0–4)1 (0–3)6 (0–37)0.1
Derrick Henry RB2 (0–4)1 (0–3)7 (0–35)0.1

CLE passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Deshaun Watson QB34 (25–44)22 (15–29)204 (120–299)1.31.0

CLE rushing

PlayerCarriesYardsRush TDs (avg)
Quinshon Judkins RB14 (8–20)53 (19–109)0.4
Deshaun Watson QB9 (5–14)43 (13–93)0.3
Jaleel McLaughlin RB0 (0–2)0 (0–10)0.0
KC Concepcion WR0 (0–2)0 (0–9)0.0

CLE receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Denzel Boston WR6 (3–10)4 (1–7)37 (6–87)0.3
Harold Fannin Jr. TE6 (3–10)4 (2–7)31 (5–77)0.2
KC Concepcion WR6 (3–10)4 (1–7)29 (4–73)0.2
Jerry Jeudy WR5 (2–8)3 (1–5)22 (1–65)0.2
Quinshon Judkins RB4 (2–7)3 (1–6)20 (2–60)0.2
Isaiah Bond WR3 (1–6)2 (0–4)13 (0–50)0.1

Touchdown scorers

Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.

PlayerTeamAnytime TD2+ TDsFirst TD of the game
Derrick Henry RBBAL53.5%16.3%15.7%
Quinshon Judkins RBCLE47.3%12.0%13.5%
Zay Flowers WRBAL38.6%8.0%11.0%
Mark Andrews TEBAL29.7%4.4%7.7%
Denzel Boston WRCLE23.5%2.6%5.7%
Deshaun Watson QBCLE23.4%2.3%5.7%
KC Concepcion WRCLE22.4%2.5%5.0%
Harold Fannin Jr. TECLE21.7%2.4%5.1%
Rashod Bateman WRBAL20.9%1.9%5.0%
Jerry Jeudy WRCLE18.4%1.6%4.5%
Justice Hill RBBAL18.0%1.4%4.6%
Tyler Huntley QBBAL12.1%0.6%3.1%
Isaiah Bond WRCLE11.7%0.6%2.8%
Devontez Walker WRBAL9.0%0.3%2.1%
Elijah Sarratt WRBAL7.6%0.3%1.8%
Josh Cuevas TEBAL5.2%0.1%1.2%

First touchdown by team: BAL 54.1% · CLE 45.4% · no offensive touchdown 0.6%. Defensive and special-teams touchdowns are not credited to a player.

Representative simulated games

Real runs from this batch, picked by a fixed rule and replayed from their seed. Each is one possible game, not the forecast.

Representative simulation — not the forecast median like: BAL 23 – 20 CLE (OT)

By quarter: BAL 3 / 7 / 0 / 10 / OT 3 · CLE 7 / 7 / 3 / 3 / OT 0

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (BAL–CLE)
1CLE65td3650–7
1BAL65fg13523–7
1CLE85turnover7153–7
1BAL33td113310–7
2CLE61punt31410–7
2BAL91punt32310–7
2CLE56td85610–14
2BAL61end half8-110–14
2BAL65turnover2710–14
3CLE61turnover52610–14
3BAL90turnover10-310–14
3CLE14fg7710–17
3BAL47fg11513–17
4CLE71turnover6-113–17
4BAL36fg miss62713–17
4CLE70punt3-613–17
4BAL72td37220–17
4CLE65fg95020–20
4BAL72end half6-120–20
OTCLE68punt3920–20
OTBAL84fg43323–20
Representative simulation — not the forecast high scoring: BAL 31 – 29 CLE

By quarter: BAL 7 / 7 / 7 / 10 · CLE 7 / 3 / 3 / 16

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (BAL–CLE)
1BAL71opp td13-120–7
1BAL65fg miss6350–7
1CLE62downs4230–7
1BAL45td2457–7
1CLE75punt377–7
1BAL79punt7247–7
2CLE96punt397–7
2BAL51td55114–7
2CLE67punt6514–7
2BAL86punt5-114–7
2CLE49fg12914–10
2CLE90punt31514–10
3BAL61td56121–10
3CLE64punt33821–10
3BAL99punt31421–10
3CLE63fg63421–13
3BAL80punt5021–13
3CLE68td16821–20
4BAL75td107528–20
4CLE66td136628–26
4BAL65fg86331–26
4CLE69fg74631–29
Representative simulation — not the forecast low scoring: BAL 15 – 12 CLE

By quarter: BAL 6 / 3 / 3 / 3 · CLE 0 / 3 / 3 / 6

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (BAL–CLE)
1BAL67fg733–0
1CLE65punt4243–0
1BAL99punt3323–0
1CLE99punt3223–0
1BAL48fg6216–0
1CLE67fg9596–3
2BAL65punt6186–3
2CLE99punt3216–3
2BAL90fg14859–3
2CLE77downs6549–3
2BAL77punt3339–3
2CLE88end half3429–3
2CLE65fg8559–6
3BAL55fg71912–6
3CLE80punt32112–6
3BAL76fg107015–6
4CLE73downs46415–6
4BAL96punt3615–6
4CLE50td85015–12
4BAL65punt5515–12
4CLE79turnover5515–12
4BAL70end half14815–12

Provenance

Enginenfl-drive-sim-v2 2.0.0-shadow
StatusResearch only · experimental · not promoted · not our main forecast
Runs10,000 · incoherent runs 0 of 10,000
Generated2026-10-16 23:18 UTC · before kickoff 2026-10-18 17:00 UTC
Seedfcaf119e · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash)
Team strengthforecast receipt total.median 43 / margin.median -3 (nfl-regular-season-public-v1@v2) · calibrated means CLE 20.09 / BAL 23.01
Availabilityinjuries@2026-10-16T23:16:21Z+rosters@2026-10-16T23:16:21Z
MarketNot used as an input
Receiptnfl-sim-v2:401872997:bc61837dc9430351

Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.