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Educational analyticsNot betting advice · research use only.
GameTime Picks

NFL · LV @ NE · Simulation

Las Vegas Raiders at New England Patriots

Simulation · experimental · 10,000 coherent game paths

Simulation V2 · experimental · how to read this page

Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.

This is a separate, experimental engine, not our main forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.

Game Time Forecast · our main model · separate from this simulation

LV 16 — 24 NE · win chance LV 24.5% · NE 72.9% · total 40

A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.

Game outcome · Simulation V2

28.8%LV win in the simulated games
70.8%NE win in the simulated games
0.5%tie after overtime
2.9%game goes to overtime
LV 16 – 24 NEmedian score · averages 16.41 – 23.79
40median total · 80% of games 25–56
NE by 7median margin · 80% range: LV by 11 to NE by 25
39.3%one-score game (decided by 8 or fewer)
8.0% · 6.3%decided by exactly 3 · by exactly 7

Score distribution

Final margin: NE points minus LV points (below 0 means LV won). Bars group 3 points; the solid bar holds the median (7). Range shown -48 to 60.
Final total points. Bars group 4 points; the solid bar holds the median (40). Range shown 4 to 100.

Each team's score

TeamLow (10th)MedianHigh (90th)Average
LV6162816.41
NE12243623.79

Quarters and halves

From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.

PeriodLV median (80%)NE median (80%)Both teams (80%)LV wins itNE wins itLevel
Q13 (0–9)6 (0–13)7 (3–17)31.1%49.6%19.3%
Q23 (0–10)7 (0–14)12 (3–21)32.0%54.6%13.4%
Q33 (0–8)6 (0–11)7 (0–17)29.7%50.5%19.8%
Q43 (0–10)7 (0–14)10 (3–20)30.9%51.4%17.7%
1st half7 (0–17)13 (3–21)20 (10–32)31.7%61.9%6.4%
2nd half7 (0–16)10 (3–21)19 (9–30)31.5%59.8%8.6%

Team box · median (80% range)

StatLVNE
Drives11 (9–13)11 (9–13)
Plays61 (49–74)63 (51–76)
Pass attempts34 (25–44)32 (24–42)
Completions23 (16–31)22 (15–29)
Passing yards190 (110–283)204 (122–296)
Passing TDs1 (0–2)1 (0–3)
Interceptions1 (0–3)1 (0–2)
Sacks taken2 (0–4)2 (0–4)
Rush attempts24 (16–32)27 (19–37)
Rushing yards95 (43–169)121 (60–200)
Rushing TDs0 (0–2)1 (0–2)
Field goals made1 (0–3)2 (0–3)

Touchdowns per team

Touchdowns012345+
LV17.4%33.8%28.4%14.6%4.6%1.3%
NE5.5%20.4%28.7%25.0%14.1%6.3%

Players · median (80% range)

Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.

LV passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Kirk Cousins QB34 (25–44)23 (16–31)190 (110–283)1.01.3

LV rushing

PlayerCarriesYardsRush TDs (avg)
Ashton Jeanty RB13 (8–19)48 (17–101)0.3
Mike Washington Jr. RB4 (2–7)14 (1–46)0.1
Kirk Cousins QB4 (2–7)13 (1–42)0.1
Connor Heyward FB1 (0–2)0 (0–10)0.0

LV receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Brock Bowers TE9 (6–14)6 (3–10)49 (14–103)0.3
Tre Tucker WR6 (3–9)4 (1–6)28 (4–72)0.2
Michael Mayer TE5 (3–9)4 (2–7)28 (4–69)0.2
Ashton Jeanty RB6 (3–9)4 (2–7)27 (4–69)0.2
Cody White WR2 (1–5)1 (0–3)7 (0–37)0.1
Ian Thomas TE1 (0–3)1 (0–2)2 (0–26)0.0

NE passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Drake Maye QB31 (23–40)21 (14–28)193 (114–284)1.50.7
Efton Chism III WR0 (0–1)0 (0–1)0 (0–5)0.00.0

NE rushing

PlayerCarriesYardsRush TDs (avg)
TreVeyon Henderson RB9 (5–14)34 (9–80)0.3
Rhamondre Stevenson RB8 (4–13)31 (8–73)0.3
Drake Maye QB6 (3–10)29 (7–72)0.2
Corey Kiner RB2 (1–5)6 (0–27)0.1

NE receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Romeo Doubs WR7 (3–10)4 (2–7)39 (8–89)0.3
Hunter Henry TE5 (2–9)4 (1–7)31 (4–78)0.3
Rhamondre Stevenson RB5 (2–8)3 (1–6)25 (3–66)0.2
DeMario Douglas WR5 (2–8)3 (1–6)24 (2–65)0.2
Efton Chism III WR2 (1–5)1 (0–3)9 (0–41)0.1
Kyle Williams WR2 (1–5)1 (0–3)8 (0–41)0.1

Touchdown scorers

Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.

PlayerTeamAnytime TD2+ TDsFirst TD of the game
Rhamondre Stevenson RBNE41.2%8.7%13.3%
Ashton Jeanty RBLV41.2%8.9%12.1%
TreVeyon Henderson RBNE32.4%5.3%9.6%
Romeo Doubs WRNE27.9%3.9%8.2%
Brock Bowers TELV25.4%3.4%6.9%
Hunter Henry TENE22.4%2.5%6.2%
DeMario Douglas WRNE21.5%2.2%6.2%
Tre Tucker WRLV16.7%1.4%4.3%
Drake Maye QBNE16.6%1.3%4.5%
Michael Mayer TELV15.1%1.3%3.7%
Mike Washington Jr. RBLV12.4%0.7%3.3%
Kyle Williams WRNE11.1%0.5%2.9%
Efton Chism III WRNE10.8%0.7%2.7%
Corey Kiner RBNE9.8%0.4%2.6%
Lan Larison RBNE8.5%0.3%2.3%
Eli Raridon TENE7.9%0.3%1.9%

First touchdown by team: LV 37.7% · NE 61.4% · no offensive touchdown 0.9%. Defensive and special-teams touchdowns are not credited to a player.

Representative simulated games

Real runs from this batch, picked by a fixed rule and replayed from their seed. Each is one possible game, not the forecast.

Representative simulation — not the forecast median like: LV 17 – 23 NE

By quarter: LV 0 / 0 / 3 / 14 · NE 6 / 10 / 7 / 0

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (LV–NE)
1NE56fg10550–3
1LV78punt9250–3
1NE93fg6830–6
1LV67turnover3200–6
1NE53fg7340–9
2LV65downs4500–9
2NE80punt370–9
2LV81turnover1290–9
2NE50punt4110–9
2LV99punt3410–9
2NE91td5910–16
2LV65fg14643–16
3NE61punt6-43–16
3LV74turnover1353–16
3NE10td9103–23
3LV65td86510–23
4NE86punt52410–23
4LV90td99017–23
4NE73end half2-117–23
Representative simulation — not the forecast high scoring: LV 24 – 32 NE

By quarter: LV 21 / 0 / 3 / 0 · NE 7 / 15 / 7 / 3

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (LV–NE)
1LV69td6697–0
1NE73td13737–7
1LV68td26814–7
1NE67punt3-314–7
1LV72punt4814–7
1NE69opp td43521–7
1NE65td56521–15
2LV65punt31221–15
2NE76punt8621–15
2LV46punt31421–15
2NE99td99921–22
2LV65fg miss85621–22
2NE83end half3-121–22
2NE60punt6521–22
3LV84fg miss85321–22
3NE61td86121–29
3LV80fg55324–29
3NE72fg106124–32
4LV75downs7224–32
4NE27fg miss10724–32
4LV67turnover6024–32
4NE8end half1-124–32
Representative simulation — not the forecast low scoring: LV 9 – 16 NE

By quarter: LV 0 / 6 / 3 / 0 · NE 0 / 3 / 3 / 10

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (LV–NE)
1LV65punt650–0
1NE82punt340–0
1LV69punt580–0
1NE93punt740–0
1LV24fg1163–0
2NE65fg13613–3
2LV60fg3266–3
2NE65fg miss3266–3
2LV43fg miss6146–3
2NE65fg5646–6
3LV72punt996–6
3NE84punt3336–6
3LV91fg7839–6
3NE68fg9269–9
4LV73punt329–9
4NE60punt399–9
4LV87turnover309–9
4NE2td729–16
4LV67fg miss7329–16
4NE67end half3-19–16

Provenance

Enginenfl-drive-sim-v2 2.0.0-shadow
StatusResearch only · experimental · not promoted · not our main forecast
Runs10,000 · incoherent runs 0 of 10,000
Generated2026-10-09 19:42 UTC · before kickoff 2026-10-11 17:00 UTC
Seedf844e9c4 · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash)
Team strengthforecast receipt total.median 40 / margin.median 8 (nfl-regular-season-public-v1@v2) · calibrated means NE 24.12 / LV 16.08
Availabilityinjuries@2026-10-09T19:40:14Z+rosters@2026-10-09T19:40:14Z
MarketNot used as an input
Receiptnfl-sim-v2:401872986:53a1967612f58b49

Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.