Las Vegas Raiders at New England Patriots
Simulation · experimental · 10,000 coherent game paths
Simulation V2 · experimental · how to read this page
Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.
This is a separate, experimental engine, not our main forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.
Game Time Forecast · our main model · separate from this simulation
LV 16 — 24 NE · win chance LV 24.5% · NE 72.9% · total 40
A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.
Game outcome · Simulation V2
Score distribution
Each team's score
| Team | Low (10th) | Median | High (90th) | Average |
|---|---|---|---|---|
| LV | 6 | 16 | 28 | 16.41 |
| NE | 12 | 24 | 36 | 23.79 |
Quarters and halves
From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.
| Period | LV median (80%) | NE median (80%) | Both teams (80%) | LV wins it | NE wins it | Level |
|---|---|---|---|---|---|---|
| Q1 | 3 (0–9) | 6 (0–13) | 7 (3–17) | 31.1% | 49.6% | 19.3% |
| Q2 | 3 (0–10) | 7 (0–14) | 12 (3–21) | 32.0% | 54.6% | 13.4% |
| Q3 | 3 (0–8) | 6 (0–11) | 7 (0–17) | 29.7% | 50.5% | 19.8% |
| Q4 | 3 (0–10) | 7 (0–14) | 10 (3–20) | 30.9% | 51.4% | 17.7% |
| 1st half | 7 (0–17) | 13 (3–21) | 20 (10–32) | 31.7% | 61.9% | 6.4% |
| 2nd half | 7 (0–16) | 10 (3–21) | 19 (9–30) | 31.5% | 59.8% | 8.6% |
Team box · median (80% range)
| Stat | LV | NE |
|---|---|---|
| Drives | 11 (9–13) | 11 (9–13) |
| Plays | 61 (49–74) | 63 (51–76) |
| Pass attempts | 34 (25–44) | 32 (24–42) |
| Completions | 23 (16–31) | 22 (15–29) |
| Passing yards | 190 (110–283) | 204 (122–296) |
| Passing TDs | 1 (0–2) | 1 (0–3) |
| Interceptions | 1 (0–3) | 1 (0–2) |
| Sacks taken | 2 (0–4) | 2 (0–4) |
| Rush attempts | 24 (16–32) | 27 (19–37) |
| Rushing yards | 95 (43–169) | 121 (60–200) |
| Rushing TDs | 0 (0–2) | 1 (0–2) |
| Field goals made | 1 (0–3) | 2 (0–3) |
Touchdowns per team
| Touchdowns | 0 | 1 | 2 | 3 | 4 | 5+ |
|---|---|---|---|---|---|---|
| LV | 17.4% | 33.8% | 28.4% | 14.6% | 4.6% | 1.3% |
| NE | 5.5% | 20.4% | 28.7% | 25.0% | 14.1% | 6.3% |
Players · median (80% range)
Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.
LV passing
| Player | Attempts | Completions | Yards | TDs (avg) | INTs (avg) |
|---|---|---|---|---|---|
| Kirk Cousins QB | 34 (25–44) | 23 (16–31) | 190 (110–283) | 1.0 | 1.3 |
LV rushing
| Player | Carries | Yards | Rush TDs (avg) |
|---|---|---|---|
| Ashton Jeanty RB | 13 (8–19) | 48 (17–101) | 0.3 |
| Mike Washington Jr. RB | 4 (2–7) | 14 (1–46) | 0.1 |
| Kirk Cousins QB | 4 (2–7) | 13 (1–42) | 0.1 |
| Connor Heyward FB | 1 (0–2) | 0 (0–10) | 0.0 |
LV receiving
| Player | Targets | Catches | Yards | Rec TDs (avg) |
|---|---|---|---|---|
| Brock Bowers TE | 9 (6–14) | 6 (3–10) | 49 (14–103) | 0.3 |
| Tre Tucker WR | 6 (3–9) | 4 (1–6) | 28 (4–72) | 0.2 |
| Michael Mayer TE | 5 (3–9) | 4 (2–7) | 28 (4–69) | 0.2 |
| Ashton Jeanty RB | 6 (3–9) | 4 (2–7) | 27 (4–69) | 0.2 |
| Cody White WR | 2 (1–5) | 1 (0–3) | 7 (0–37) | 0.1 |
| Ian Thomas TE | 1 (0–3) | 1 (0–2) | 2 (0–26) | 0.0 |
NE passing
| Player | Attempts | Completions | Yards | TDs (avg) | INTs (avg) |
|---|---|---|---|---|---|
| Drake Maye QB | 31 (23–40) | 21 (14–28) | 193 (114–284) | 1.5 | 0.7 |
| Efton Chism III WR | 0 (0–1) | 0 (0–1) | 0 (0–5) | 0.0 | 0.0 |
NE rushing
| Player | Carries | Yards | Rush TDs (avg) |
|---|---|---|---|
| TreVeyon Henderson RB | 9 (5–14) | 34 (9–80) | 0.3 |
| Rhamondre Stevenson RB | 8 (4–13) | 31 (8–73) | 0.3 |
| Drake Maye QB | 6 (3–10) | 29 (7–72) | 0.2 |
| Corey Kiner RB | 2 (1–5) | 6 (0–27) | 0.1 |
NE receiving
| Player | Targets | Catches | Yards | Rec TDs (avg) |
|---|---|---|---|---|
| Romeo Doubs WR | 7 (3–10) | 4 (2–7) | 39 (8–89) | 0.3 |
| Hunter Henry TE | 5 (2–9) | 4 (1–7) | 31 (4–78) | 0.3 |
| Rhamondre Stevenson RB | 5 (2–8) | 3 (1–6) | 25 (3–66) | 0.2 |
| DeMario Douglas WR | 5 (2–8) | 3 (1–6) | 24 (2–65) | 0.2 |
| Efton Chism III WR | 2 (1–5) | 1 (0–3) | 9 (0–41) | 0.1 |
| Kyle Williams WR | 2 (1–5) | 1 (0–3) | 8 (0–41) | 0.1 |
Touchdown scorers
Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.
| Player | Team | Anytime TD | 2+ TDs | First TD of the game |
|---|---|---|---|---|
| Rhamondre Stevenson RB | NE | 41.2% | 8.7% | 13.3% |
| Ashton Jeanty RB | LV | 41.2% | 8.9% | 12.1% |
| TreVeyon Henderson RB | NE | 32.4% | 5.3% | 9.6% |
| Romeo Doubs WR | NE | 27.9% | 3.9% | 8.2% |
| Brock Bowers TE | LV | 25.4% | 3.4% | 6.9% |
| Hunter Henry TE | NE | 22.4% | 2.5% | 6.2% |
| DeMario Douglas WR | NE | 21.5% | 2.2% | 6.2% |
| Tre Tucker WR | LV | 16.7% | 1.4% | 4.3% |
| Drake Maye QB | NE | 16.6% | 1.3% | 4.5% |
| Michael Mayer TE | LV | 15.1% | 1.3% | 3.7% |
| Mike Washington Jr. RB | LV | 12.4% | 0.7% | 3.3% |
| Kyle Williams WR | NE | 11.1% | 0.5% | 2.9% |
| Efton Chism III WR | NE | 10.8% | 0.7% | 2.7% |
| Corey Kiner RB | NE | 9.8% | 0.4% | 2.6% |
| Lan Larison RB | NE | 8.5% | 0.3% | 2.3% |
| Eli Raridon TE | NE | 7.9% | 0.3% | 1.9% |
First touchdown by team: LV 37.7% · NE 61.4% · no offensive touchdown 0.9%. Defensive and special-teams touchdowns are not credited to a player.
Representative simulated games
Real runs from this batch, picked by a fixed rule and replayed from their seed. Each is one possible game, not the forecast.
Representative simulation — not the forecast median like: LV 17 – 23 NE
By quarter: LV 0 / 0 / 3 / 14 · NE 6 / 10 / 7 / 0
| Qtr | Offense | Start (yds to goal) | Result | Plays | Yards | Score after (LV–NE) |
|---|---|---|---|---|---|---|
| 1 | NE | 56 | fg | 10 | 55 | 0–3 |
| 1 | LV | 78 | punt | 9 | 25 | 0–3 |
| 1 | NE | 93 | fg | 6 | 83 | 0–6 |
| 1 | LV | 67 | turnover | 3 | 20 | 0–6 |
| 1 | NE | 53 | fg | 7 | 34 | 0–9 |
| 2 | LV | 65 | downs | 4 | 50 | 0–9 |
| 2 | NE | 80 | punt | 3 | 7 | 0–9 |
| 2 | LV | 81 | turnover | 1 | 29 | 0–9 |
| 2 | NE | 50 | punt | 4 | 11 | 0–9 |
| 2 | LV | 99 | punt | 3 | 41 | 0–9 |
| 2 | NE | 91 | td | 5 | 91 | 0–16 |
| 2 | LV | 65 | fg | 14 | 64 | 3–16 |
| 3 | NE | 61 | punt | 6 | -4 | 3–16 |
| 3 | LV | 74 | turnover | 1 | 35 | 3–16 |
| 3 | NE | 10 | td | 9 | 10 | 3–23 |
| 3 | LV | 65 | td | 8 | 65 | 10–23 |
| 4 | NE | 86 | punt | 5 | 24 | 10–23 |
| 4 | LV | 90 | td | 9 | 90 | 17–23 |
| 4 | NE | 73 | end half | 2 | -1 | 17–23 |
Representative simulation — not the forecast high scoring: LV 24 – 32 NE
By quarter: LV 21 / 0 / 3 / 0 · NE 7 / 15 / 7 / 3
| Qtr | Offense | Start (yds to goal) | Result | Plays | Yards | Score after (LV–NE) |
|---|---|---|---|---|---|---|
| 1 | LV | 69 | td | 6 | 69 | 7–0 |
| 1 | NE | 73 | td | 13 | 73 | 7–7 |
| 1 | LV | 68 | td | 2 | 68 | 14–7 |
| 1 | NE | 67 | punt | 3 | -3 | 14–7 |
| 1 | LV | 72 | punt | 4 | 8 | 14–7 |
| 1 | NE | 69 | opp td | 4 | 35 | 21–7 |
| 1 | NE | 65 | td | 5 | 65 | 21–15 |
| 2 | LV | 65 | punt | 3 | 12 | 21–15 |
| 2 | NE | 76 | punt | 8 | 6 | 21–15 |
| 2 | LV | 46 | punt | 3 | 14 | 21–15 |
| 2 | NE | 99 | td | 9 | 99 | 21–22 |
| 2 | LV | 65 | fg miss | 8 | 56 | 21–22 |
| 2 | NE | 83 | end half | 3 | -1 | 21–22 |
| 2 | NE | 60 | punt | 6 | 5 | 21–22 |
| 3 | LV | 84 | fg miss | 8 | 53 | 21–22 |
| 3 | NE | 61 | td | 8 | 61 | 21–29 |
| 3 | LV | 80 | fg | 5 | 53 | 24–29 |
| 3 | NE | 72 | fg | 10 | 61 | 24–32 |
| 4 | LV | 75 | downs | 7 | 2 | 24–32 |
| 4 | NE | 27 | fg miss | 10 | 7 | 24–32 |
| 4 | LV | 67 | turnover | 6 | 0 | 24–32 |
| 4 | NE | 8 | end half | 1 | -1 | 24–32 |
Representative simulation — not the forecast low scoring: LV 9 – 16 NE
By quarter: LV 0 / 6 / 3 / 0 · NE 0 / 3 / 3 / 10
| Qtr | Offense | Start (yds to goal) | Result | Plays | Yards | Score after (LV–NE) |
|---|---|---|---|---|---|---|
| 1 | LV | 65 | punt | 6 | 5 | 0–0 |
| 1 | NE | 82 | punt | 3 | 4 | 0–0 |
| 1 | LV | 69 | punt | 5 | 8 | 0–0 |
| 1 | NE | 93 | punt | 7 | 4 | 0–0 |
| 1 | LV | 24 | fg | 11 | 6 | 3–0 |
| 2 | NE | 65 | fg | 13 | 61 | 3–3 |
| 2 | LV | 60 | fg | 3 | 26 | 6–3 |
| 2 | NE | 65 | fg miss | 3 | 26 | 6–3 |
| 2 | LV | 43 | fg miss | 6 | 14 | 6–3 |
| 2 | NE | 65 | fg | 5 | 64 | 6–6 |
| 3 | LV | 72 | punt | 9 | 9 | 6–6 |
| 3 | NE | 84 | punt | 3 | 33 | 6–6 |
| 3 | LV | 91 | fg | 7 | 83 | 9–6 |
| 3 | NE | 68 | fg | 9 | 26 | 9–9 |
| 4 | LV | 73 | punt | 3 | 2 | 9–9 |
| 4 | NE | 60 | punt | 3 | 9 | 9–9 |
| 4 | LV | 87 | turnover | 3 | 0 | 9–9 |
| 4 | NE | 2 | td | 7 | 2 | 9–16 |
| 4 | LV | 67 | fg miss | 7 | 32 | 9–16 |
| 4 | NE | 67 | end half | 3 | -1 | 9–16 |
Provenance
| Engine | nfl-drive-sim-v2 2.0.0-shadow |
|---|---|
| Status | Research only · experimental · not promoted · not our main forecast |
| Runs | 10,000 · incoherent runs 0 of 10,000 |
| Generated | 2026-10-09 19:42 UTC · before kickoff 2026-10-11 17:00 UTC |
| Seed | f844e9c4 · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash) |
| Team strength | forecast receipt total.median 40 / margin.median 8 (nfl-regular-season-public-v1@v2) · calibrated means NE 24.12 / LV 16.08 |
| Availability | injuries@2026-10-09T19:40:14Z+rosters@2026-10-09T19:40:14Z |
| Market | Not used as an input |
| Receipt | nfl-sim-v2:401872986:53a1967612f58b49 |
Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.
