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Educational analyticsNot betting advice · research use only.
GameTime Picks

NFL · HOU @ TEN · Simulation

Houston Texans at Tennessee Titans

Simulation · experimental · 10,000 coherent game paths

Simulation V2 · experimental · how to read this page

Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.

This is a separate, experimental engine, not our main forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.

Game Time Forecast · our main model · separate from this simulation

HOU 24 — 19 TEN · win chance HOU 70.0% · TEN 27.0% · total 43

A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.

Game outcome · Simulation V2

63.8%HOU win in the simulated games
35.8%TEN win in the simulated games
0.4%tie after overtime
3.4%game goes to overtime
HOU 24 – 19 TENmedian score · averages 23.99 – 19.05
43median total · 80% of games 27–59
HOU by 5median margin · 80% range: HOU by 23 to TEN by 13
42.7%one-score game (decided by 8 or fewer)
8.6% · 6.5%decided by exactly 3 · by exactly 7

Score distribution

Final margin: TEN points minus HOU points (below 0 means HOU won). Bars group 3 points; the solid bar holds the median (-5). Range shown -63 to 45.
Final total points. Bars group 4 points; the solid bar holds the median (43). Range shown 0 to 92.

Each team's score

TeamLow (10th)MedianHigh (90th)Average
HOU12243723.99
TEN7193119.05

Quarters and halves

From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.

PeriodHOU median (80%)TEN median (80%)Both teams (80%)HOU wins itTEN wins itLevel
Q16 (0–11)3 (0–10)9 (3–17)46.8%34.7%18.6%
Q27 (0–14)6 (0–13)13 (3–21)50.9%35.5%13.6%
Q36 (0–13)3 (0–10)9 (3–17)47.3%33.4%19.4%
Q47 (0–14)5 (0–11)10 (3–21)48.8%34.2%17.0%
1st half13 (3–21)10 (2–18)22 (12–34)56.6%36.3%7.1%
2nd half10 (3–21)9 (0–17)20 (10–33)55.2%36.3%8.5%

Team box · median (80% range)

StatHOUTEN
Drives11 (9–13)11 (9–13)
Plays63 (51–76)62 (49–75)
Pass attempts33 (24–43)34 (25–44)
Completions22 (15–29)23 (16–30)
Passing yards216 (132–312)197 (116–291)
Passing TDs1 (0–3)1 (0–3)
Interceptions1 (0–2)1 (0–2)
Sacks taken2 (0–4)2 (0–4)
Rush attempts27 (19–36)24 (17–33)
Rushing yards116 (56–196)109 (51–186)
Rushing TDs1 (0–2)1 (0–2)
Field goals made2 (0–3)1 (0–3)

Touchdowns per team

Touchdowns012345+
HOU5.3%17.9%29.1%26.1%14.3%7.3%
TEN11.7%27.9%29.9%20.2%7.6%2.8%

Players · median (80% range)

Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.

HOU passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
C.J. Stroud QB33 (24–43)22 (15–29)216 (132–312)1.60.7

HOU rushing

PlayerCarriesYardsRush TDs (avg)
David Montgomery RB11 (6–16)39 (12–87)0.4
Woody Marks RB8 (4–12)30 (7–73)0.3
C.J. Stroud QB5 (2–8)23 (4–60)0.1
Jaylin Noel WR1 (0–2)0 (0–13)0.0

HOU receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Nico Collins WR6 (3–10)4 (2–7)39 (8–92)0.3
Xavier Hutchinson WR4 (2–7)2 (1–5)21 (0–61)0.2
Dalton Schultz TE4 (1–7)3 (1–5)21 (1–61)0.2
Jayden Higgins WR3 (1–6)2 (0–4)14 (0–52)0.1
Kayshon Boutte WR2 (1–5)1 (0–3)10 (0–42)0.1
Jared Wayne WR2 (1–5)1 (0–3)9 (0–41)0.1

TEN passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Cam Ward QB29 (21–38)20 (13–26)169 (94–257)1.10.9

TEN rushing

PlayerCarriesYardsRush TDs (avg)
Tony Pollard RB13 (8–19)53 (19–109)0.4
Cam Ward QB4 (2–7)17 (2–49)0.1
Tyjae Spears RB3 (1–6)11 (0–40)0.1
Nicholas Singleton RB2 (0–4)5 (0–27)0.1

TEN receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Carnell Tate WR9 (5–14)6 (3–10)53 (17–109)0.3
Wan'Dale Robinson WR6 (3–9)4 (2–7)27 (4–70)0.2
Elic Ayomanor WR3 (1–6)2 (0–4)14 (0–50)0.1
Gunnar Helm TE3 (1–6)2 (0–4)13 (0–47)0.1
Tony Pollard RB3 (1–5)2 (0–4)10 (0–41)0.1
Calvin Ridley WR3 (1–5)1 (0–3)9 (0–42)0.1

Touchdown scorers

Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.

PlayerTeamAnytime TD2+ TDsFirst TD of the game
Tony Pollard RBTEN40.7%9.3%11.0%
David Montgomery RBHOU36.8%7.3%10.2%
Woody Marks RBHOU30.8%4.7%8.2%
Carnell Tate WRTEN29.4%4.4%7.9%
Nico Collins WRHOU27.3%3.6%7.0%
Xavier Hutchinson WRHOU21.8%2.1%5.4%
Wan'Dale Robinson WRTEN19.5%1.9%4.5%
Tyjae Spears RBTEN18.2%1.6%4.3%
Dalton Schultz TEHOU17.6%1.4%4.7%
Jayden Higgins WRHOU13.7%1.0%3.1%
C.J. Stroud QBHOU12.6%0.7%3.0%
Jared Wayne WRHOU12.1%0.7%3.0%
Jaylin Noel WRHOU11.7%0.6%2.9%
Elic Ayomanor WRTEN11.6%0.6%2.7%
Gunnar Helm TETEN11.5%0.7%2.5%
Kayshon Boutte WRHOU11.2%0.5%2.9%

First touchdown by team: HOU 57.7% · TEN 41.8% · no offensive touchdown 0.5%. Defensive and special-teams touchdowns are not credited to a player.

Representative simulated games

Real runs from this batch, picked by a fixed rule and replayed from their seed. Each is one possible game, not the forecast.

Representative simulation — not the forecast median like: HOU 24 – 19 TEN

By quarter: HOU 0 / 7 / 14 / 3 · TEN 0 / 13 / 3 / 3

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (HOU–TEN)
1HOU69downs6640–0
1TEN99punt300–0
1HOU54turnover660–0
1TEN99punt3140–0
1HOU62turnover4330–0
1TEN76punt3360–0
1HOU99turnover2260–0
1TEN35punt6100–0
2HOU99turnover2500–0
2TEN60td14600–6
2HOU65td4657–6
2TEN65td9657–13
2TEN63opp td3014–13
3TEN68punt3514–13
3HOU70td67021–13
3TEN77fg miss74021–13
3HOU54punt3021–13
3TEN84fg98321–16
3HOU66punt3221–16
4TEN79punt3421–16
4HOU72fg87124–16
4TEN80fg146624–19
4HOU70end half31124–19
Representative simulation — not the forecast high scoring: HOU 32 – 27 TEN

By quarter: HOU 3 / 15 / 7 / 7 · TEN 3 / 7 / 14 / 3

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (HOU–TEN)
1TEN80fg6460–3
1HOU59fg9443–3
1TEN77punt3233–3
1HOU96punt613–3
1TEN68punt353–3
1HOU85td48511–3
2TEN65td146511–10
2HOU70td17018–10
2TEN82punt71318–10
2HOU73end half9-118–10
2HOU68td66825–10
3TEN76downs43325–10
3HOU57turnover1125–10
3TEN64td126425–17
3HOU69opp td3525–24
3HOU80punt6225–24
4TEN55fg55325–27
4HOU66td116632–27
4TEN75downs44332–27
4HOU68punt3-1032–27
4TEN52turnover3-632–27
4HOU52end half14432–27
Representative simulation — not the forecast low scoring: HOU 16 – 11 TEN

By quarter: HOU 6 / 0 / 7 / 3 · TEN 3 / 8 / 0 / 0

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (HOU–TEN)
1HOU69fg3303–0
1TEN56fg11353–3
1HOU80fg6526–3
1TEN74punt356–3
1HOU95turnover406–3
1TEN56punt8146–3
2HOU99fg miss7866–3
2TEN79td8796–11
2HOU68fg miss10206–11
2TEN68punt3-76–11
3HOU56td115613–11
3TEN85punt9-213–11
3HOU62turnover105313–11
3TEN99punt3613–11
3HOU74punt33013–11
4TEN99punt31413–11
4HOU49fg61616–11
4TEN83fg miss57916–11
4HOU88end half36016–11

Provenance

Enginenfl-drive-sim-v2 2.0.0-shadow
StatusResearch only · experimental · not promoted · not our main forecast
Runs10,000 · incoherent runs 0 of 10,000
Generated2026-10-08 00:46 UTC · before kickoff 2026-10-11 17:00 UTC
Seed9bc009c9 · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash)
Team strengthforecast receipt total.median 43 / margin.median -5 (nfl-regular-season-public-v1@v2) · calibrated means TEN 18.98 / HOU 23.96
Availabilityinjuries@2026-10-08T00:43:59Z+rosters@2026-10-08T00:43:59Z
MarketNot used as an input
Receiptnfl-sim-v2:401872984:d78ac96d1397dc12

Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.