Skip to main content
Educational analyticsNot betting advice · research use only.
GameTime Picks

NFL · TB @ DAL · Simulation

Tampa Bay Buccaneers at Dallas Cowboys

Simulation · experimental · 10,000 coherent game paths

Simulation V2 · experimental · how to read this page

Each run is one internally consistent possible game: drives, plays, player stats and points all add up inside that run. The numbers below summarise all 10,000 simulated games.

This is a separate, experimental engine, not our main forecast. It is not independent of it: each team's scoring level is set so the simulated average total and margin match the Game Time Forecast's expected total and margin. It has not been shown to be more accurate than the Game Time Forecast: on held-out past games its win chances scored slightly worse. It is shown for exploration, takes no betting-market input, and feeds no pick or product. It was frozen before kickoff and is never re-run with live information.

Game Time Forecast · our main model · separate from this simulation

TB 23 — 29 DAL · win chance TB 35.5% · DAL 61.8% · total 52

A different engine, anchored to the Game Time Forecast's expected total and margin. Open the Game Time Forecast.

Game outcome · Simulation V2

35.2%TB win in the simulated games
64.4%DAL win in the simulated games
0.4%tie after overtime
3.2%game goes to overtime
TB 23 – 29 DALmedian score · averages 23.7 – 28.92
52median total · 80% of games 36–70
DAL by 5median margin · 80% range: TB by 12 to DAL by 23
44.2%one-score game (decided by 8 or fewer)
9.1% · 6.2%decided by exactly 3 · by exactly 7

Score distribution

Final margin: DAL points minus TB points (below 0 means TB won). Bars group 3 points; the solid bar holds the median (5). Range shown -51 to 57.
Final total points. Bars group 4 points; the solid bar holds the median (52). Range shown 0 to 112.

Each team's score

TeamLow (10th)MedianHigh (90th)Average
TB12233623.7
DAL16294128.92

Quarters and halves

From the same simulated games, so the quarters add up to each game's final. Overtime is shown above.

PeriodTB median (80%)DAL median (80%)Both teams (80%)TB wins itDAL wins itLevel
Q16 (0–10)7 (0–14)10 (3–21)34.2%48.9%16.9%
Q27 (0–14)7 (0–15)15 (7–24)36.3%51.7%12.0%
Q36 (0–11)7 (0–14)10 (3–21)34.8%48.0%17.2%
Q47 (0–14)7 (0–14)14 (6–24)35.9%49.1%15.0%
1st half12 (3–21)14 (6–24)27 (16–39)36.4%57.3%6.3%
2nd half10 (3–21)14 (6–23)24 (13–38)35.9%56.5%7.6%

Team box · median (80% range)

StatTBDAL
Drives11 (9–13)11 (9–13)
Plays62 (50–75)64 (51–76)
Pass attempts34 (26–45)33 (25–43)
Completions23 (16–31)23 (17–31)
Passing yards226 (138–326)244 (156–343)
Passing TDs2 (0–3)2 (1–4)
Interceptions1 (0–2)0 (0–1)
Sacks taken2 (0–4)2 (0–4)
Rush attempts24 (17–33)27 (19–36)
Rushing yards118 (58–198)132 (66–217)
Rushing TDs1 (0–2)1 (0–3)
Field goals made1 (0–3)2 (0–3)

Touchdowns per team

Touchdowns012345+
TB4.3%16.6%27.6%26.4%16.6%8.6%
DAL1.7%8.4%20.4%27.6%22.9%19.1%

Players · median (80% range)

Player lines are slices of the same simulated games: in every run, receivers' catches and yards add up to their passer's, and carries add up to the team's. Volume a named player does not get goes to "Other", so nothing is forced onto a starter. Players ruled out before the simulation get no snaps.

TB passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Jalon Daniels QB34 (26–45)23 (16–31)226 (138–326)1.70.7

TB rushing

PlayerCarriesYardsRush TDs (avg)
Bucky Irving RB13 (8–18)56 (21–114)0.5
Jalon Daniels QB5 (2–8)22 (4–59)0.1
Sean Tucker RB3 (1–5)8 (0–36)0.1
Kenny Gainwell RB3 (1–5)8 (0–33)0.1

TB receiving

PlayerTargetsCatchesYardsRec TDs (avg)
Cade Otton TE6 (3–10)4 (2–7)36 (7–85)0.3
Emeka Egbuka WR6 (3–10)4 (1–7)35 (6–83)0.3
Chris Godwin Jr. WR5 (2–9)4 (2–7)32 (6–79)0.3
Ted Hurst III WR4 (2–7)2 (1–5)22 (0–64)0.2
Bucky Irving RB3 (1–6)2 (1–5)16 (0–52)0.2
Kenny Gainwell RB3 (1–5)2 (0–4)13 (0–48)0.1

DAL passing

PlayerAttemptsCompletionsYardsTDs (avg)INTs (avg)
Dak Prescott QB33 (25–43)23 (17–31)244 (156–343)2.10.5

DAL rushing

PlayerCarriesYardsRush TDs (avg)
Javonte Williams RB14 (9–20)63 (24–123)0.6
Dak Prescott QB4 (2–7)18 (2–51)0.1
Malik Davis RB4 (2–7)16 (1–49)0.2
Tyler Goodson RB3 (1–6)10 (0–37)0.1

DAL receiving

PlayerTargetsCatchesYardsRec TDs (avg)
CeeDee Lamb WR9 (5–13)7 (3–10)70 (26–131)0.6
George Pickens WR6 (3–9)4 (1–7)38 (7–88)0.3
Ryan Flournoy WR4 (2–8)3 (1–5)24 (2–67)0.3
Jake Ferguson TE3 (1–6)2 (0–5)16 (0–53)0.2
Javonte Williams RB3 (1–6)2 (1–4)15 (0–50)0.2
Luke Schoonmaker TE1 (0–2)1 (0–2)0 (0–24)0.1

Touchdown scorers

Share of simulated games in which the player scored; the first-TD scorer is the first touchdown of that same game.

PlayerTeamAnytime TD2+ TDsFirst TD of the game
Javonte Williams RBDAL58.9%20.3%14.6%
Bucky Irving RBTB51.2%15.4%10.8%
CeeDee Lamb WRDAL45.6%11.1%10.7%
George Pickens WRDAL30.0%4.5%6.0%
Emeka Egbuka WRTB27.5%3.7%5.1%
Cade Otton TETB26.4%3.5%5.2%
Ryan Flournoy WRDAL25.2%3.3%5.1%
Chris Godwin Jr. WRTB24.9%2.9%4.5%
Kenny Gainwell RBTB23.3%2.7%4.3%
Malik Davis RBDAL21.1%2.0%4.2%
Ted Hurst III WRTB18.7%1.8%3.3%
Jake Ferguson TEDAL18.6%1.8%3.4%
Tyler Goodson RBDAL17.1%1.5%3.2%
Jalon Daniels QBTB12.9%0.8%2.4%
Other / unallocated DAL12.5%0.7%2.0%
Tez Johnson WRTB12.4%0.7%2.3%

First touchdown by team: TB 42.4% · DAL 57.5% · no offensive touchdown 0.1%. Defensive and special-teams touchdowns are not credited to a player.

Representative simulated games

Real runs from this batch, picked by a fixed rule and replayed from their seed. Each is one possible game, not the forecast.

Representative simulation — not the forecast median like: TB 24 – 29 DAL

By quarter: TB 0 / 3 / 7 / 14 · DAL 3 / 19 / 7 / 0

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (TB–DAL)
1DAL73fg9480–3
1TB60turnover12220–3
1DAL87punt590–3
2TB59punt3120–3
2DAL79td6790–9
2TB83turnover1150–9
2DAL22td2220–15
2TB73fg miss3280–15
2DAL47td6470–22
2TB67fg8523–22
2TB40punt3-83–22
3DAL80punt3-73–22
3TB73turnover3383–22
3DAL65td14653–29
3TB65td26510–29
3DAL71punt6910–29
4TB66td96617–29
4DAL68punt6-917–29
4TB58td145824–29
Representative simulation — not the forecast high scoring: TB 33 – 37 DAL

By quarter: TB 7 / 7 / 7 / 12 · DAL 0 / 10 / 7 / 20

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (TB–DAL)
1TB65punt370–0
1DAL91punt6190–0
1TB54td11547–0
1DAL78turnover3437–0
1TB46punt537–0
1DAL96punt347–0
2TB48td64814–0
2DAL70fg32614–3
2TB65punt10914–3
2DAL88td118814–10
2DAL74punt6514–10
3TB73td107321–10
3DAL65td36521–17
3TB65punt42021–17
3DAL99td99921–24
4TB66td106627–24
4DAL98td69827–30
4TB75fg33730–30
4DAL77punt3530–30
4TB73fg47233–30
4DAL73td27333–37
4TB65end half14-133–37
Representative simulation — not the forecast low scoring: TB 16 – 20 DAL

By quarter: TB 3 / 7 / 6 / 0 · DAL 3 / 0 / 7 / 10

QtrOffenseStart (yds to goal)ResultPlaysYardsScore after (TB–DAL)
1DAL76punt3180–0
1TB80punt3200–0
1DAL14fg340–3
1TB65turnover5420–3
1DAL77punt3230–3
1TB79fg5593–3
1DAL79punt4123–3
1TB73punt3183–3
1DAL83punt3193–3
2TB82td68210–3
2DAL71punt32410–3
2TB85punt33410–3
2DAL99downs95110–3
2TB52punt3410–3
2DAL85end half3610–3
2TB67fg64913–3
3DAL69punt3513–3
3TB60fg34716–3
3DAL61td126116–10
3TB73turnover31016–10
3DAL29fg6616–13
4TB86punt34716–13
4DAL99punt3916–13
4TB42punt5216–13
4DAL99td109916–20
4TB65end half7016–20

Provenance

Enginenfl-drive-sim-v2 2.0.0-shadow
StatusResearch only · experimental · not promoted · not our main forecast
Runs10,000 · incoherent runs 0 of 10,000
Generated2026-10-08 19:39 UTC · before kickoff 2026-10-09 00:15 UTC
Seedaa47ad84 · per-run mulberry32 seeded by splitmix(baseSeed, runIndex); baseSeed = fnv1a64(engine|eventId|inputHash)
Team strengthforecast receipt total.median 52 / margin.median 5 (nfl-regular-season-public-v1@v2) · calibrated means DAL 28.65 / TB 23.47
Availabilityinjuries@2026-10-08T19:37:44Z+rosters@2026-10-08T19:37:44Z
MarketNot used as an input
Receiptnfl-sim-v2:401872980:c669ede7048b5282

Not modelled: downs and distance, penalties, timeouts, weather, kickers as players, defensive player stats, and exact final-score frequencies. Those are absent here rather than estimated. Educational and paper-only; not betting advice.